"I don’t like playing Lumicon. It’s too good at creating a frantic experience."ZTGD (7.8 out of 10)
This was my favourite Lumicon review and hit exactly what we were aiming for. We wanted to create a game built on a somewhat simple premise, yet give it depth, and make it stand out from its competitors - a game that could be thrilling by being "masterable", but also brutally unforgiving if you're unlucky enough to muck something up.
Designed and built by both me (videogame design, visual & audio design, music) and Nial Giacomelli (videogame design, programming), Lumicon is a tactical word game for iOS, in which players must battle time to form words, trigger combos, gain powerups and score points.
I learned a ton from this project. A lot of the work was in making animation mock-ups in Flash that Nial would then animate with code. This was a bit of a MacGuyvered workflow that proved very effective in the absence of an engine that I could directly animate within.
We also built a musical system based on loops that, when you enter different parts of the game's UI, certain elements would be brought in whilst others would be removed, creating a continuous musical bedding that sounds distinct per each UI view.
We were rather chuffed with our reviews:
"Which is why discovering that Lumicon is unforgivingly difficult right off the bat was like a smack into a refreshing brick wall."Kotaku (Gaming App of the Day Award)
"If you like word games, this is definitely one of the best looking ones on the App Store."Beautiful Pixels
"...a tilt-a-whirl of tossing, screaming, stomach-flipping nostalgia."148 Apps (4/5 stars)
"If you’re a word game lover, you will want to give Lumicon a try."App Advice