Make Machine was to be a grass-roots community platform dealing with videogame art, CGI, 2D digital artwork, and more.
Make Machine was to provide a forward-looking platform to expand upon, in order to host artworks, works-in-progress, articles, interviews, competitions and a fantastic, semi-intelligent help/wiki system, and to support and advance the state of digital and videogame art.
We used one brand colour, and kept the rest of the site dark, so that artwork and written passages are lifted, made prominent.
The failure of Make Machine started when our super-talented, full stack coder had to abandon the project, leaving us with a skill gap we couldn't fill. It became the project that made me realise I needed to know more about development, and so began my path beyond design.